[WarpSharp]
depth         = Track(128, -256,256, ,, "ワープ深度")
blur          = Track(3, 1,8, ,, "凹凸をぼかす回数。増やすと遅くなります")
bump          = Track(128, 0, 255, ,, "凹凸検出時の閾値。増やすと効き目が鋭くなるなります")
cubic         = Track(-0.6, -10.0,-0.1, ,198, "三次補間係数")	//0.05単位　Scale=0.05でもいいけどfloatの誤差で表示が変になります


[UnsharpMask]
strength      = Track(64, 0,255, ,, "強さ")
radius        = Track(3, 1,8, ,, "ぼかす範囲")
threshold     = Track(8, 0,255, ,, "閾値")


[Xsharpen]
strength      = Track(128, 0,255, ,, "強さ")
threshold     = Track(8, 0,255, ,, "閾値")


[UVTimingH]
u        = Track(0, -16,16, ,128, "U")
v        = Track(0, -16,16, ,128, "V")
edge     = Check(false,"輪郭塗りつぶし","輪郭を塗りつぶすかどうか")

[UVTimingV]
u        = Track(0, -16,16, ,128, "U")
v        = Track(0, -16,16, ,128, "V")
edge     = Check(false,"輪郭塗りつぶし","輪郭を塗りつぶすかどうか")


[KenKunNR]
strength      = Track(256, 0,256, ,, "強さ")
radius        = Track(2, 1,3, ,, "範囲")
threshold     = Track(6, 0,256, ,, "閾値")

